|
The Basics
Free climbing is the art of using what nature/the route setter
provides to ascend a rock face, or an indoor route. Free climbing is further divided into
traditional and sport climbing. Traditional climbing usually means placing protection on
the way up the route. Sport climbing makes use of permanent anchors drilled into the rock
to safeguard the climber.
It is a common misconception that you have to be young and in superb
physical condition to climb rocks. However, many people start climbing when they are in
their forties, or even later. And while being fit definitely helps a climber, it is not
true that only people with a great deal of strength can climb. Proper technique, not
strength, is what makes a climber most successful. Learning climbing requires a
combination of both mental and physical practice and control. Clearly, anyone who spends
the time to learn the mental and physical techniques can become a climber. In fact, many
people with disabilities are climbers. El Capitan, one of the longest class 5 climbing
challenges, was climbed by a blind climber. People without natural legs have also shown
themselves to be excellent climbers.
Top
Ten Things to Learn as a Beginner
10. How a top-rope works. Make sure a
basic explanation has been given about top-ropes and their safety features.
9. How the rope gets up there.
Depending on the skill level of the beginner, they may start leading on their first day
out. Even if you, the "guide," go around top to set up anchors (for lack of an
experienced belayer), you should still explain leading.
8. How the gear gets back. This part often
baffles beginners. "How do you get the gear back down?" they ask. In this
lecture you can include a discussion on how to clip-in direct in order to untie and how to
rappel.
7. What to do in case of an
emergency. What if something were to happen to the guide? Where is the nearest
phone? Where are the keys to the car? What first aid equipment is on hand? These are
important questions to address before leaving the ground.
6. Use your legs to do most of the work.
It is common for beginners to get completely blown just 20 minutes after leaving the
ground. Explain to them how to shake out. Convince them that it is okay to hang. And make
sure to send them up with slings to clip-in with in case they'll want to hang for a long
time.
5. If you do not trust your
belayer, the gear, or the rock, do not leave the ground.
4. Everyone is nervous the first time.
3. How to belay. This should include an
overview of 2 to 3 types of belay devices. Explain how some products differ from others,
which you prefer, and why.
2. How to put on the harness properly.
And the number one thing a beginner should know before ever
leaving the ground:
1. How to tie-in.
Differences between outdoor
and indoor climbing
Indoor and outdoor climbing are two different beasts. The main
difference is of course the climbing surface. Most indoor gyms use holds that are bolted
onto the wall, therefore the direction of the route is easily seen, as are the individual
holds. When climbing outdoors, the holds are not usually as apparent. The outdoor climber
spends more time searching for the holds than the indoor climber would.
The second main difference is the level of distractions both have.
Indoor climbing is usually a little easier to focus on that outdoor climbing. When
outdoors, wind, weather, bugs, and cars are the main distraction. Indoors, the
distractions are usually less - only other climbers.
Back to top
Knots
Terminology
Ratings
The rating of a climb is a
subjective indication of the technical difficulty of the route or pitch
to which it applies. All rating systems (apart from the British system)
use the difficulty of the crux (the most difficult move or series of
moves) to determine the rating, at least in principle. Often though, the
rating is upped a bit if a climb is sustained (i.e. has a very long
series of very difficult moves).
Generally, the climber who
makes the first ascent determines, or at least suggests, the rating. Of
course, adjustments after a few ascents have been made are not uncommon.
Apart from free climbing
ratings, there are a number of other systems in use to qualify climbs:
- The
grade of a climb
says something about the seriousness of the ascent.
- An
aid climbing rating scale
is used for climbs with etriers and daisy chains.
- An ice
rating is what you need when you're wearing an ice axe and crampons.
UIAA rating system
The
Union Internationale des Associations d'Alpinisme (UIAA) rating
scale, an ill-fated attempt at international standardization, is
used mostly in Western Germany and Austria.
YDS (Yosemite Decimal
System - North America)
The
Yosemite Decimal System is the North American rating system.
The first number in the YDS designates the
class of the climb
(always "5" for free climbs), the second number defines the
difficulty.
Although the YDS is the
most popular rating system in North America, other systems exist
(you may have that old guidebook that still lists them). Some may
have the NCCS scale (see below), others may have an old YDS that
stops at "5.10" no matter how hard that climb is (my old Carderock
guidebook had one of those and the "5.10" in there was corrected to
a "5.12" when the new guide came out).
NCCS | F7 | F8 | F9 | F10 | F11 | F12 | F13 | F14 | F15 | F16 |
-----|------------------------------------------------------------
YDS | 5.7 | 5.8 | 5.9 |5.10b|5.10d|5.11b|5.11d|5.12b|5.12d|5.13a|
| Decimal |
British |
Australian |
French |
| 5.0 |
2b |
5 |
|
| 5.1 |
2c |
|
| 5.2 |
3a |
7 |
1 |
| 5.3 |
3b |
8 |
2 |
| 5.4 |
3c |
9- 10 |
3 |
| 5.5 |
4a |
10- 12 |
4 |
| 5.6 |
4b |
12- 14 |
4c |
| 5.7 |
4b- 4c |
14- 16 |
5a |
| 5.8 |
4c- 5a |
16- 18 |
5b |
| 5.9 |
5a- 5b |
18- 19 |
5c |
| 5.10 |
5b- 5c |
20- 22 |
6a- 6b |
| 5.11 |
6a- 6b |
22- 25 |
6c- 7a |
| 5.12 |
6b- 6c |
26- 28 |
7b- 7c |
| 5.13 |
7a |
29 |
8a |
| 5.14 |
7b |
|
8b |
|
|
| |
|
| V0- |
5.9 to easy 5.10 |
| V0 |
5.10 |
| V0+ |
hard 5.10 |
| V1 |
easy 5.11 |
| V2 |
5.11 |
| V3 |
hard 5.11 |
| V4 |
easy 5.12 |
| V5 |
solid 5.12 |
| V6 |
hard 5.12 |
| V7 |
easy 5.13 |
| V8 |
5.13 |
| V9 |
hard 5.13 |
| V10 |
easy 5.14 |
| V11 |
5.14 |
| V12 |
hard 5.14 |
| V13 |
|
| V14 |
|
| V15 |
|
|
|
Gear and equipment
Indoor gym climbing involves less personal equipment than outdoor
climbing does. Indoor gyms usually have the ropes already set up for the climbers to use
for a top rope, and have the quickdraws already clipped in the hangars on the walls for
lead climbers.
For most indoor gyms, you only need to bring a harness, shoes, and
chalk bag. Most gyms rent these items as well, if you are a beginner and don't have any
equipment yet
What you need to climb outdoors
- A LESSON As a beginner you should NEVER
attempt to climb by yourself or with an inexperienced partner
- Harness
- Climbing Shoes Should fit almost uncomfortably tight at first for
minimal slippage.
- Chalk &
Chalkbags
- Gear
Slings
- Ropes
- Helmet A
helmet is a good idea especially when belaying a climber as loose rocks may fall.
- Belay and Rappel Devices This consists of a Locking Carabineer and an ATC Webbing or Runners These are
used for anchoring the top rope.
Back to top
Tricks and tips
When moving up, stay as close to the face (wall) as you can,
the closer your center of gravity is to the wall, the less your muscles have to work to
hold you. If your body is vertical, then all you need to do is stand in place rather than
cling to the rock. It helps to climb with the inside edge of your feet, not the toes, to
achieve this.
When resting (and you should do this often to look down and
check your footholds) straighten your arms (so you don't tire them out) and lean back
(ideally with handholds fairly high up).
Rely upon your legs more than your upper body strength. Your legs
are much stronger than your arms so don't just try to act macho by pulling yourself up the
face (wall), just stand up!
Bring one foot up at a time, this will reduce the wear on your
hands.
Try to position your hands and feet on the holds in the positions
you will want them in for the next move. This will reduce the amount of switching and
improve your speed and skill by making you plan your next move.
Don't lean too far away from the wall when you are resting, when you
are ready to continue it will just take more strength to pull your body back against the
face. (This is more important on short climbs then long day climbs when there is more time
to rest.)
Prevent Tendon Injuries
- Stretch and warm up before climbing
- Drink water to keep the tissue hydrated
- Maintain a base of strength
- Rest sensibly between climbs and on rest days
- Be mindful of your strength limitations--know when to say
when
- Be wary of analgesics which may allow a premature return to
climbing
Always ensure that all the main finger angles
are utilized during the warm-up - i.e.: crimp, half crimp, open hand, sloper and pinches
(See also - High, June '96)
Ensure that all main arm positions are worked
through the full range of motion during the warm-up - i.e.: pull-down, side-pull, reverse
side-pull and undercut.
Try to climb fluidly, smoothly and in control;
and only attempt faster moves to recruit your neuromuscular timing towards the end of the
warm-up.
For endurance, a light 'primary pump' is
needed to open the capillaries and to activate your
body's lactic acid transfer systems.
Training for your next big climb. . .
1. Drink a ton of water starting 2 days before the trip
and continuing until you get home. I drink so much that I constantly feel bloated.
If you live at altitude, train at altitude.
2. Take advantage of the natural hills in your area.
3. Start training about three to four months before any big trip. At the two month mark,
increase training. I work out twice a day for the last month or so. Don't wear yourself
out, but get addicted to the training. Make it the best part of your day.
4. You should be fit for endurance as well as strength. Switch off days building up
strength three days a week and endurance three days a week. Rest one or two days a week.
5. Find a set of stairs, bleachers or hills, preferably outside. Wearing the boots you
plan to wear (even plastic boots) and a weighted down pack, climb for thirty minutes to an
hour. Not only will this work your strength, it will also break in your pack and boots.
6. Eat plenty of carbs and drink a ton of water before you work out.
7. One day every two weeks, plan for a two to three hour workout. Try to hike up a local
hill or mountain with your pack and boots, or take a long hilly bike ride. If terrain
doesn't permit the outdoor marathon day, do as I do: Wake up at 5 AM and climb the
escalator Stairmaster for a two hour set of speed training on level five. Don't forget
your loaded pack. (Indoors, I wear light hikers with a short ankle instead of my plastic
boots.)
8. Treat yourself to a massage or a steam as often as possible.
Back to top
Technique
To learn good technique, climb easy routes instead of getting stuck
halfway up hard ones. Concentrate on footwork etc.
Some climbers, i.e. the French, climb very slowly and methodically.
At the other end of the scale we have dynamic styles such as that practiced by Johnny
Dawes. Both ends of this scale are recognized 'good techniques'.
This means that technique is not about climbing a certain way, it is
about adapting your climbing style to make use of your strengths. The French move slowly
because they all have enough stamina to hang on while they work out the best possible
sequence of moves. If you, on the other hand, are best at sheer explosive strength it's
probably better for you to power through your routes than take the slow approach.
Don't do this forever though, because improving is about
strengthening your weaknesses!
So how do you learn new techniques?
The best way to learn is to watch somebody good while you belay
them. Notice how they approach the climb and try to imitate any clever moves they do. Or
ask them to guide you through a particular sequence, such as rocking over.
Practice them yourself, repeatedly. At first, any new techniques
will feel uncomfortable and you'll probably think they are not worth the effort but after
a while you will get used to them and find more and more places where they are useful, and
eventually some places where you couldn't have managed without.
For general training, climb when you are tired - too tired to simply
power through a sequence of moves. Force yourself to move slowly and use your technique to
conserve what's left of your energy (being tired helps as brute force is just not an
option). Plan your moves in advance. Snatching for holds is not allowed: find a controlled
way of doing it.
Top roping
| Top roping refers to a belay from above. This doesn't
necessarily mean that the belayer is above the climber - on the contrary. When the belayer
is above the climber, the climber is usually seconding the route. Top roping is
when the anchor that the rope is connected to is above the climber. In the situation at right, the climber is seconding a climb. When a climber
is seconding, the leader has already reached a belay stance/rappel point. The leader is at
the top of the route that the climber is climbing, belaying them. A top rope situation
that is found in a gym most commonly is when the rope is already looped over a anchor at
the top of the route. Both ends of the rope hang down. The belayer attaches one end of the
rope to their belay device, and the climber ties onto the other end. Top roping is great
for learning to climb because the possibility of injury when falling is very slim,
especially indoors. You also don't have to worry about clipping protection on your way up,
therefore allowing full use of your hands |
Leading
| Leading is when the climber is tied on to what is
known at the sharp end of the rope. The climber that is leading is called the
leader. Instead of having a fixed anchor at the top of the route, the leader clips into
several different anchors on the way up the route. These anchors can be traditional
protection, such as a nut, or a bolt drilled into the wall with a hangar attached. The
leader clips protection as they reach it, and then move on. If there is a long distance
between to pieces of protection, it is called a runout. Runouts can be dangerous because
they increase the chance of injury in a fall, and they increase the fall factor and shock
force placed on the protection. Examine the picture at right (click on it for a larger
image). If the leader falls from where they are at that moment, they will fall twice the
length of rope that is out from their last piece of protection (the orange webbing). Why
twice the length? Take for example, a climber that is four feet above their last piece of
protection. They have to fall to their piece of protection, and then another four feet
because of the length of rope that is out. It is also normal to add about 10% of the
length as well, for additional stretching of the rope and other factors. Using bolts and
hangars for anchors while leading is the most common form of protection. A bolt connecting
a hangar to the rock is usually between 1/4" and 1/2" in diameter. Quickdraws
are used to clip to the hangar, and then to clip to the rope. |
Traditional Protection
Traditional protection is used in cracks and flakes for anchors.
Traditional protection placement is one of the most difficult aspects of climbing to
learn.
Hand Grips
The secret of hand grips is, where possible, to take the effort away
from your muscles by cunningly wedging your hand into the rock instead of clinging on to
it with a pinch grip. Some 'jams' are described here.
Finger Jam: For small
cracks. This has a 'camming' effect and locks the fingers into place - you can relax the
muscles now and the hand will stay put.
Hint: The move can also be done with the thumb pointing up. With the
crack above you this is not so effective but it's good if the crack is below you.
- Sometimes two or three fingers works better than all four.
- Overlapping your fingers slightly to stack them up often helps, so
that your forefinger is slightly on top of your index finger and your ring finger is
slightly on top of your forefinger. The effect is to combine your fingers into a more
solid unit. This is known as a ring lock.
- The thumb can squeeze the outside of the crack (see diagram), but it
is often useful to either press the thumb pad against the index finger pad or (more often)
to tuck the thumb underneath the index- and forefingers.
- An alternate finger jam can sometimes be formed where there is a
constriction in the crack. Place two fingers above the constriction and your thumb below
squeeze the index finger and thumb towards each other so as to form an "O" as if
you were signing "OK" to someone. The constriction of the crack can be trapped
in the "O" this way.
Hand Jam: This is for
slightly wider cracks, and is harder to describe.
- The whole hand is placed in the crack, sideways on
- The fingers curl forwards so that the tips press against one side,
and the knuckles against the other
- The thumb is moved into the empty space in front of the hand, locking
the fingers into position
This is not as good as a finger jam but still incredibly useful in
some places. If the crack is slightly wider you will need to try spragging -
fingers push on one side of the crack, thumb on the other.
Fist Jam: This is fairly
self-explanatory. The hand is placed into the crack and the fist is then clenched, so the
muscles expand and wedge the hand in place. Easy. But unfortunately painful at times...
you may wish to tape your hand (so I hear) but I have never done so yet.
A short note on Fingers in
Pockets
I was trying an indoor boulder problem recently with a 2-finger
pocket towards the end. Of course I instinctively put in the index and middle fingers of
my right hand. It wasn't a good hold, but I managed to power through and finish the route
all the same.
I later adopted this problem as a warm-up every time I went to the
wall. Somebody suggested to me that I should use my middle and ring fingers in the pocket,
not the other two. Good idea.
- The middle and ring fingers are more closely matched in length than
the index and middle, so they fitted the shape of the pocket better
- They rotated more easily as I moved past the hold
- The combination was stronger overall than using the other two fingers
And, of course, it built up my ring finger more, and rested
my index for moves where it was needed!
The moral is, obviously enough, be flexible in which combinations of
fingers you use. Experiment a lot: It could get easier.
"If the pocket is circular in shape & particularly if it is
shallow, it can help to stack 3 fingers. Put the ring and index side by side and the
middle finger either above or below, to make a triangular stack of fingertips."
The Center of Gravity
A person's Center of Gravity (C.o.G.) is basically the middle point
of their body. However, if for example you put your arms out to one side, it will move to
one side.
How does this affect us? Well, where you put your C.o.G. can decide
whether your weight is on your arms or your legs.
- Your weight is on your legs if the foot you are using is directly
underneath your center of gravity. This is good.
- Your weight is on your arms if you don't have a foot underneath your
center of gravity. This will tire your arms out (bad).
Hence, the simple rule about keeping your body close to the climbing
wall: if you do this your weight is on your feet but if you lean out your weight is on
your arms
Note: a simple way of staying close to the wall, especially on
overhangs, is called 'frogging', as shown in the picture. It does require a bit of
flexibility though! If your weight is on your legs, you can move your hands from one hold
to the next slowly and calmly, without having to grab for the hold (and probably miss).
This is called being in balance. It's good. It will work wonders for your style, energy
and grade.
Manipulating your Center of Gravity:
Flagging
This is a move where having your center of gravity in the right
place makes all the difference. Swinging a leg that you are not using to a different
position can move your center of gravity, perhaps to somewhere much better. Find
some suitable holds and try this out. The secret to learning a technique like this is to
get to know the feel of it... do it over and over again until you have developed 'muscle
memory'. That will give you the confidence to use it when you feel off balance.
Switching Feet
The name says it all, but we still need to know when and
how. And why.
Switching feet to balance yourself: Having just
introduced the center of gravity, I'm going to say that those
techniques shouldn't be used at every possible opportunity. As one emailer reminded me,
"flagging should only be necessary when you can't easily get the *proper* foot on the
hold".
What does that mean? It means that you can sometimes get into
balance by switching feet, not flagging. This is preferable because flagging can 1. reduce
your upwards reach and 2. is a contrived position
Switching feet to reach another hold: If the next
foothold you need is way off to the left, and you are already standing on your left foot,
you have two choices:
- Pass your right foot in front of your left (or perhaps, in extreme
circumstances, behind). This is a 'step-through' - used a lot in traversing.
- Switch feet.
So that's another reason to switch feet.
The actual act of switching feet: Here is a simple
way to change feet on a foothold. Say your left foot is on a foothold, but you want your
right foot there so you want to stretch your left foot for that little ledge on your left
side. Put only the tip of your left foot on the foothold. Put the tip of your right foot
over your left foot's big toe. Slowly rotate your left foot as you slowly pull it
backwards until it frees itself from the foothold and gently lets your right foot's tip
settle on the foothold, sliding on your ever retrieving left big toe. It's effortless,
simple, and more elegant than switching feet while quickly using only your arms' strength
to support this move!
Pushing instead of Pulling
Manipulating your center of gravity as described above frees your
hands to move slowly and in control, without you falling off the wall. Sometimes though,
you can't move your center of gravity, because your feet are too far apart for instance.
The next best thing is to PUSH on a handhold to shift your weight from one foot to the
other.
Using the outside of your feet
I said earlier that the center of gravity principle meant that you
should keep as close to the wall as possible. This generally implies turning your feet
outward and using the inside edges of your boots.
However, a much greater reach can be achieved in certain cases if
you use the outside of the boot and stand on tiptoe. It takes a while to get used to doing
this, but it is worth it. The point you use on the outside of the foot is further forward
than where you would normally stand on the inside.
Twist-locking
You will all be familiar with the 'lock', even if you do not know
what it is called. It's when you do a pull-up on a hold, and then hold yourself in the
pull-up position - tiring as I am sure you will all agree. The twist lock takes this just
a little further. Approach the handhold from the side, and then lean over it as much as
you can. If possible, rest your shoulder right on top of your hand. This brings the
center of gravity of the body surprisingly close to the handhold, which makes it a lot less
tiring to hold on to.
Basic Overhang Technique: Straight
Arms
Reading the title of this section tells you almost all you need to
know. Basically, if you bend your arms your weight is on your muscles and if you
straighten your arms your weight is on your bones. Oddly enough, the latter doesn't tire
you out nearly so much.
But How, you ask, can you get higher without bending the arms?
- Roll the shoulder joints. You can extend one arm beyond the other and
keep them both straight by twisting the trunk of your body, and rolling at the shoulders.
It takes practice but can be done. The body is rolled towards the arm that needs to
reach further.
- Sometimes you just have to bend the arms, but remember, keep it to
a minimum!
Cross-Hooking: More manipulation of
that C.o.G.
The last C.o.G. section mentioned keeping your center of gravity
above your foot. But this is the opposite: there are situations where putting it out to
one side can help considerably. Basically, instead of trying to pull up with the left hand
and left foot, the climber changes feet and uses the right foot.
The left leg is then stuck out to the left, and its weight rotates the body anticlockwise,
brining the right hand high enough to reach the next hold. Problem solved.
WARNING: WHEN DOING THIS, MAKE SURE THE ROPE IS BETWEEN YOU AND THE
WALL AS A FALL WITH IT ANYWHERE ELSE COULD SET YOU INTO A PAINFUL SPIN!!!
Balance on Overhangs
So what if you are on an overhang, with two good handholds, and want
to reach higher with the right hand? How is it done? There are several alternatives.
Dog-scratching (as Tony calls it) is where you try and pull inwards
with your right foot to stop your right hand side swinging out when you move your right
hand. If it's possible on the hold you are using (especially if it's a jam), great! If
not, well, try something else.
Switching Feet (there's some general confusion on what this is
actually called). It may work, it may not. Put the right foot where the left one was. Use
the now free left foot to stick out to the left, as a counter-weight, like with
cross-hooking. If your right hand side still comes away from the wall, PUSH on the wall
with the left foot to stop the body rotating.
Flagging is described earlier in this document and just might work.
If not, however, try the 'counter-balance push' which is the same as flagging but you
actually push on the wall with the leg crossed over behind you, to stop yourself rotating:
Chimneys
There are probably a lot of ways to ascend chimneys, but here are
some suggestions. These all assume that you have no decent hand- or footholds, but the
walls have quite a lot of friction
Dynos
There comes a point when the next hold is too far away to reach. Or
when the in-between holds would be too tiring to use. So here's the next section: Dynos.
The concept is simple: Jump.
The technique is harder, and takes confidence. The easy way to learn
is on an indoor bouldering wall with large handholds and a big, soft mat to land on.
- First, focus on the target hold, just like a tennis player focuses on
the ball. Watch it like a hawk (a hawk with an unhealthy obsession for handholds, anyway).
Plan how, and with which hand, you will grab it.
- As always, the power comes from the legs.
- As always, KEEP YOUR ARMS STRAIGHT!
The Back-step
This move is useful for extending your reach if you can't quite get
something, because
IF YOU REACH BEHIND YOU INSTEAD OF IN FRONT, YOUR REACH IS
LONGER
So reaching backwards for a hold might work when forwards doesn't:
Laybacks
When you are climbing next to an arête, using it might be the best
way to get through (also works with cracks). To do this, shift your body, so one shoulder
is against the wall and the other, well towards the void. Grab the arête with both hands.
Find nice footholds along the arête (or stick your feet in the crack sideways), and use
them. As you put your weight back, straightening your arms, your center of gravity will
act as a pivot, sticking your feet to the footholds. Such opposing forces will
secure you in place and usually let you rest your muscles, as usually your skeleton will
do most of the supporting work.
- Just because it's a layback doesn't mean you have to lean back that
much. Obviously if you stand totally upright you won't be laybacking (making use of a
crack/arête/hold that pulls you towards the wall). Likewise if you lean right back,
the laws of physics say that you will fall. But these are two extremes. You want something
in the middle.
- I just had a quick think about this and may have a bit of a
definition here (ooh, controversial) so if anyone has any opinion on this please send it
in.
- The purpose of laybacking is to change the angle that your feet push
against the wall (the resultant of the frictional and reactional forces for those of you
who like those kinds of words). The idea is to lean back just enough so that your feet
stop slipping. Any less and you will slip, any more and you are using too much effort.
YOU SHOULD ALWAYS
CHECK YOUR KNOT
Crack Climbing
There are three types of cracks, each needing different techniques.
| Size |
Name |
Measurements (approx) |
| Small |
"Crack" |
0 to 3.5 inches |
| Medium |
"Off-width" |
3.5" until you can get your hips
inside, 6-7" |
| Large |
"Chimney" |
Larger than the above but you can still
touch both sides |
Getting Down Without a Rappelling Device

The Dulfer
Munter Hitch Carabiner brake
Back to top
Routes
SPORT GRADE: This system, which began in France,
is the internationally recognized system for grading sport climbs (climbs which have fixed
protection at regular intervals). The grade is an overall measure of how hard the route
is. This can throw up anomalies since route with short hard sections can get the same
grade as routes which are longer and more sustained but with much easier moves. However
since the 'safety aspect' of the route is irrelevant, the system doesn't suffer from all
the wider variations of the British Trad grade which have to cater for the safety level of
the route.
USA: The American system, which is used over the
whole of North, Central and South America, starts with a 5.something. Grades 1 to 4 refer
to walks of increasing difficulty, by the time you reach 5 you are assumed to be
scrambling over rocks which equates to about 5.0. Above that things increase into the
higher grades where usually the 5 is dropped when you discuss grades i.e..' 5.11d' is
usually said to be '11d'. This system is also a single grade system and works in a similar
way to the Sport Grade, giving the overall difficulty of the route without taking any of
the safety aspects into consideration (see note above about 'X' and 'C' suffixes)

CLIMBING SPECIFICITY
1) Physical, Psychological or
technical?
Are you failing on routes because you are genuinely unfit or weak or is it a fault in your
climbing style which is causing you to expend unnecessary energy, thus causing you to
'think' that you lack strength or fitness? Alternatively, are you failing to put into
practice the things which you can do at ground level or on a top rope because you can't
get your head together for leading? Give yourself a general overall score for each of
these three basic variables.
2) Surface angle
Do you find that your grade is consistent for slabby, vertical, gently overhanging rock
and roofs? I doubt it. If so could this be a technique thing, or is it because you lack
either the foot and leg strength for the slabbier stuff or the finger and upper body
strength for the steeper stuff? Score yourself for the four options and suggest a reason
why.
3) Rock or surface type
Do you find yourself being drawn more towards certain crags and cowering away from others.
I know the feeling and, if so, score yourself out of five for the following: Grit,
Volcanic trad', limestone trad', Limestone sport, Sandstone, Slate (and any others which
I've left out).
4) Climbing style (technique
breakdown)
Can you only get by if it's a basic 'pull-down-on-an-obvious-hold' indoor style of
climbing or can you cope equally well with so called 'features', i.e.: cracks, arêtes,
bridging corners and gnarly chimneys? If there is a technical fault, is it more to do with
a general inability to use spatial awareness to interpret the rock, or is a specific
aspect of technique to blame such as control of posture, coordination, balance, or
facility (the ability top use your flexibility). Pick out the ones which you would score
as low as 1 or 2 and add any additional technique weaknesses which you can think of.
5) Intensity (energy systems
breakdown)
The intensity of climbing is the relationship between the difficulty of individual moves
and the number of those moves. Different intensities of climbing tax different
physiological energy systems within our bodies. Understanding which of these systems are
under or over- developed within ourselves is one of the most important concepts in
physical training for climbing. Short powerful boulder problems or mini-routes which
involve no more than 10-12 very hard moves and which take less than approximately 50
seconds to complete require predominantly strength and power. Middle distance routes with
between 12 and 25 sustained hard moves and which take 1-3 minutes to complete require
predominantly anaerobic endurance. Routes which are longer than 30 moves and which take
anything in excess of 3 minutes to complete usually require a blend of aerobic and
an aerobically produced energy and the ability to tolerate copious amounts of lactic acid;
this is called stamina by most climbers. However, a very long and easy climb will require
predominantly aerobic energy or S.A.C.C (Specific aerobic capacity and capillarity) as it
is correctly known. Which of the four intensities and their appropriate energy systems is
best developed for you?
5.1) Strength & Power breakdown
Within the area of high intensity climbing, various sub-divisions can be made to isolate
more specific aspects of performance.
Score yourself for each one:
Firstly, is it strength or power that you
lack? Strength affects: a) the ability to hold static positions (isometric strength) or b)
the ability to move up, but in slow control? Alternatively power involves the ability to
move super-fast and explosively. Assess yourself for each of the three.
Secondly, do you fair better on a) fingery
moves, b) juggy/locky moves which require arm and upper body strength or c) synergistic
moves which require an even blend of arm and finger strength?
If your weaknesses are in the finger
department, are some holds harder to use than others and if so, which ones? Crimps,
half-crimps, slopers, pockets or pinches?
If arms are your weakness then which
positions do you find hardest? - undercuts, sideways facing holds, downwards pulling or
pushing/pressing moves?
Do you have good body tension?
i.e.: strength
in the abdominal and lower back muscles which hold the torso rigid in moves where you are
stretched out from your footholds on steep rock.
5.2) Anaerobic endurance and stamina
breakdown
You can attempt to analyze anaerobic endurance and stamina according to most of the
criteria which are given above for strength & power. Ask yourself questions such as
'is your stamina better on steep juggy routes or lower angled fingery routes?' and so on.
With stamina routes, do you perform better on
the ones which have hard moves interspersed with easier sections or good shakes on which
to recover, or are you more suited to routes of a more even and sustained intensity?
5.3) Session endurance and recovery
Some climbers find that their level of performance tapers off quickly during the course of
a climbing session whereas others find that they can sustain quality activity for longer.
Similarly some climbers feel they can only perform well if they have massive rests between
efforts whilst others can make do with only the briefest rest intervals. Which of these
applies to you?
6) Psychological breakdown
If your head isn't together for routes then why? The first step is to decide whether you
are experiencing fear of falling or fear of failing? If it's fear of falling and it's on a
Gogarth 'chop-route' then it's probably a healthy thing, but if you lose it as soon as you
move above a bolt at Malham then clearly your 'bottle' needs some more work. If it's fear
of failing then you should look more deeply into methods of coping with anxiety and
experiment with relaxation and concentration techniques such as meditation and focusing.
The overriding factor is motivation; do you have too much so you get psyched out, or not
enough so you can't get psyched up. Use these basic variables along with the scoring
system to write your own psychological profile for climbing.
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Tying Knots
The Figure Eight
I can't say enough good things about this knot because it is secure and easy to tie. It is
also easily apparent when it is tied incorrectly. In addition to the diagram, follow these
instructions:
- Tie a single eight by twisting a loop twice and running an end
through. Make sure to leave two to three feet at the end.
- Run the free end through your harness and leg loops and retrace the
figure eight. Retracing is the complicated part, so make sure you do it correctly.
- Try to tie the knot as close to your harness as possible.
- Pull tightly on the knot from all four extensions and tie a double
fisherman's knot as a back-up.
The Double Bowline
Despite its wonderful quality of being easy to untie after hanging and falling, it
consequently has been known to loosen on its own when unattended, such as on a big wall.
It is also not as easy to recognize if tied incorrectly. However, with proper supervision,
and a secure back-up knot, it can also be used as a knot for climbing.
- Twist two coils and take the free end from the bottom and pass it
through your harness and leg loops. Try to get the knot very close to your harness.
- Then send the free end back up the coils from below and around the
standing strand (which is now coming up from beneath the coils).
- Pass the free end back down the coils, outside the coils, and back up
through the loop you just created and tie a double fisherman's as a back-up knot.
- Tighten everything.
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